Combat: When making an attack on an opponent, you must first Roleplay (RP) what is happening.
When you declare an attack you will Roll one time (1-6). On a roll of 1,3,5 you hit your opponent on a roll of 2,4,6 you miss your opponent.
Some abilities will have hit modifiers where it will be easier to hit or harder to hit based on the move.
If a player is 3x stronger than his opponent, you get to pick 1 addition number to hit.
For Example: If my PL is 12,000 and my opponents PL is 4,000 I can choose the number 2 to also hit my opponent.
Each energy ability has a Power Level cost associated with it. Each time you use an energy based attack you subtract the cost from your total power level. If you use all of your Energy you can no longer use Energy based attacks without a penalty roll.
Penalty Rolls: If you run out of energy you can still use Energy based attacks as long as you make a Exhaustion roll.
First Exhaustion roll of a fight: A roll of a 1 or 2 will cause your character to collapse after the attack is made.
Second Exhaustion roll of a fight: A roll of 1,2,3 or 4 will cause your character to collapse after the attack is made.
If your character collapses it is considered a loss and the fight is over.
You can choose to flee a battle. In order to make it away from your opponent roll once. On a roll of 6 your opponent has caught you and can make an additional attack. (This will be removed if the player has the defensive ability instant transmission)