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These are the Archives of the universes strongest warriors, where will your story begin.........
 
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Latest topics
» In regards to revival
New Combat Rules  Icon_minitimeSat Jul 25, 2015 12:53 am by Darthwin

» Earth's legendary fighter mission
New Combat Rules  Icon_minitimeMon Jul 20, 2015 6:59 pm by Altair

» Character Stats
New Combat Rules  Icon_minitimeSun Jul 05, 2015 6:54 pm by Darthwin

» Possible racial abilities
New Combat Rules  Icon_minitimeFri Jul 03, 2015 3:02 pm by Darthwin

» Afterimage Technique
New Combat Rules  Icon_minitimeThu Jul 02, 2015 9:44 pm by Ryder

» Earth's legendary fighter
New Combat Rules  Icon_minitimeThu Jul 02, 2015 3:44 pm by Altair

» Proposed Changes.
New Combat Rules  Icon_minitimeTue Jun 30, 2015 10:15 am by Darthwin

» The New Comer
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» Technique Effects
New Combat Rules  Icon_minitimeSat Jun 27, 2015 11:13 pm by Altair

Title Holders
Leader of Renza: Altair
Elder Namek:
King of the Saiyans:
Lead Icer:
Turtle Hermit:
Crane Hermit:
World Organization Leader:
Guardian of Earth's Helper:
Dragon Clan Leader:
Earth Guardian:
Saiyan Prince:
Staff
Admins


Altair



Aiko



Darthwin


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Ryder
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New Combat Rules  Kakishi

 

 New Combat Rules

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Ryder
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Character sheet
Power Level:
New Combat Rules  Left_bar_bleue96966/92966New Combat Rules  Empty_bar_bleue  (96966/92966)
Health:
New Combat Rules  Left_bar_bleue1227/1227New Combat Rules  Empty_bar_bleue  (1227/1227)
Title:

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PostSubject: New Combat Rules    New Combat Rules  Icon_minitimeSat Jun 27, 2015 6:54 pm

Combat: When making an attack on an opponent, you must first Roleplay (RP) what is happening. 

When you declare an attack you will Roll one time (1-6). On a roll of 1,3,5 you hit your opponent on a roll of 2,4,6 you miss your opponent. 
Some abilities will have hit modifiers where it will be easier to hit or harder to hit based on the move. 

If a player is 3x stronger than his opponent, you get to pick 1 addition number to hit. 
For Example: If my PL is 12,000 and my opponents PL is 4,000 I can choose the number 2 to also hit my opponent. 

Each energy ability has a Power Level cost associated with it. Each time you use an energy based attack you subtract the cost from your total power level. If you use all of your Energy you can no longer use Energy based attacks without a penalty roll. 
Penalty Rolls: If you run out of energy you can still use Energy based attacks as long as you make a Exhaustion roll. 
First Exhaustion roll of a fight: A roll of a 1 or 2 will cause your character to collapse after the attack is made. 
Second Exhaustion roll of a fight: A roll of 1,2,3 or 4 will cause your character to collapse after the attack is made. 
If your character collapses it is considered a loss and the fight is over.

You can choose to flee a battle. In order to make it away from your opponent roll once. On a roll of 6 your opponent has caught you and can make an additional attack. (This will be removed if the player has the defensive ability instant transmission)
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