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Altair Admin
Posts : 1039
Character sheet Power Level: (92479/92479) Health: (1224/1224) Title: Leader of Renza
| Subject: Character Stats Tue Jun 30, 2015 5:34 pm | |
| Each Stat has an effect on your character and here is the rules for it.
Strength:Strength determines all of your hand to hand combat that does not require energy to attack. The damage you do is as follows
Base strength: 20 damage per punch or kick +10 damage for each 10 points into strength
You do not get +1 strength per point in strength. You will only receive the bonus for every 10 points.
Edurance: for every 10 points of endurance you can reduce damage you take by 5 points.
Ki: for every stat in Ki you recover PL by your stat times 30 in battle by Charging. (for example your ki stat is 15 you can recover 15*30= 450 PL)
Speed: the speed stat helps to determine who will go first in a battle(initiative). As well as, if your speed is double of your opponent you will gain an advantage to being missed ( 2 4 5 6 are misses against you)
ALL STATS ARE OPEN TO MODIFICATION!!
Last edited by Altair on Fri Jul 10, 2015 4:17 pm; edited 3 times in total | |
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Ryder Moderator
Posts : 590
Character sheet Power Level: (96966/92966) Health: (1227/1227) Title:
| Subject: Re: Character Stats Thu Jul 02, 2015 4:18 pm | |
| Strength determines all of your hand to hand combat that does not require energy to attack. The damage you do is as follows
Base strength: 20 damage per punch or kick +10 damage for each 10 points into strength
You do not get +1 strength per point in strength. You will only receive the bonus for every 10 points. | |
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Zero Human
Posts : 112
Character sheet Power Level: (0/0) Health: (441/441) Title:
| Subject: Re: Character Stats Thu Jul 02, 2015 4:46 pm | |
| I would suggest endurance being how much damage you take. | |
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Ryder Moderator
Posts : 590
Character sheet Power Level: (96966/92966) Health: (1227/1227) Title:
| Subject: Re: Character Stats Thu Jul 02, 2015 9:33 pm | |
| Well we already have a health system. So I don't know how much that would be able to effect how long you can last. And the problem with damage reduction is we don't want the player to have to do some crazy amount of math while playing | |
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Ryder Moderator
Posts : 590
Character sheet Power Level: (96966/92966) Health: (1227/1227) Title:
| Subject: Re: Character Stats Thu Jul 02, 2015 9:36 pm | |
| Speed is going to dictate who goes first in a fight. The higher speed of the fighters always goes first. If there is multiple characters in a fight they will move in descending order. | |
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Zero Human
Posts : 112
Character sheet Power Level: (0/0) Health: (441/441) Title:
| Subject: Re: Character Stats Thu Jul 02, 2015 10:30 pm | |
| - Ryder wrote:
- Well we already have a health system. So I don't know how much that would be able to effect how long you can last. And the problem with damage reduction is we don't want the player to have to do some crazy amount of math while playing
I don't think a damage reduction wouldn't be to hard to put together. Have be every ten points subtracts five damage from the same they would take normally from an attack. | |
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Ryder Moderator
Posts : 590
Character sheet Power Level: (96966/92966) Health: (1227/1227) Title:
| Subject: Re: Character Stats Fri Jul 03, 2015 12:29 am | |
| Let's try it. We will set that as the rule until we see what happens. Thanks for the input zero | |
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Altair Admin
Posts : 1039
Character sheet Power Level: (92479/92479) Health: (1224/1224) Title: Leader of Renza
| Subject: Re: Character Stats Fri Jul 03, 2015 3:29 pm | |
| Speed should dictate who goes first in a fight. As well as potentially allow bonuses to dodging. Perhaps if your twice as fast you get 1 extra number that would miss you (ie 2456 are misses) | |
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Darthwin Saiyan
Posts : 664
Character sheet Power Level: (48086/48086) Health: (780/780) Title: None
| Subject: Re: Character Stats Sun Jul 05, 2015 6:54 pm | |
| Yeah I can agree with speed being used to decide who goes first and dodging bonus. | |
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