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These are the Archives of the universes strongest warriors, where will your story begin.........
 
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Altair
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Darthwin
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Ryder
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Aiko
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Kerbasi
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Goken
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Zero
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Neah Walker
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Buckaro
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Takushi
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Latest topics
» In regards to revival
Proposed Changes.  Icon_minitimeSat Jul 25, 2015 12:53 am by Darthwin

» Earth's legendary fighter mission
Proposed Changes.  Icon_minitimeMon Jul 20, 2015 6:59 pm by Altair

» Character Stats
Proposed Changes.  Icon_minitimeSun Jul 05, 2015 6:54 pm by Darthwin

» Possible racial abilities
Proposed Changes.  Icon_minitimeFri Jul 03, 2015 3:02 pm by Darthwin

» Afterimage Technique
Proposed Changes.  Icon_minitimeThu Jul 02, 2015 9:44 pm by Ryder

» Earth's legendary fighter
Proposed Changes.  Icon_minitimeThu Jul 02, 2015 3:44 pm by Altair

» Proposed Changes.
Proposed Changes.  Icon_minitimeTue Jun 30, 2015 10:15 am by Darthwin

» The New Comer
Proposed Changes.  Icon_minitimeSun Jun 28, 2015 6:26 pm by Altair

» Technique Effects
Proposed Changes.  Icon_minitimeSat Jun 27, 2015 11:13 pm by Altair

Title Holders
Leader of Renza: Altair
Elder Namek:
King of the Saiyans:
Lead Icer:
Turtle Hermit:
Crane Hermit:
World Organization Leader:
Guardian of Earth's Helper:
Dragon Clan Leader:
Earth Guardian:
Saiyan Prince:
Staff
Admins


Altair



Aiko



Darthwin


Moderators




Ryder
Affiliates
RPG-D
Proposed Changes.  Kakishi

 

 Proposed Changes.

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Ryder
Moderator
Moderator
Ryder


Posts : 590

Character sheet
Power Level:
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Health:
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Title:

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PostSubject: Proposed Changes.    Proposed Changes.  Icon_minitimeSat Jun 27, 2015 1:20 pm

I'm  back, and I am ready to get the Text based RPG going for real. I have a few changes that I think will make the game pretty sweet. Join in to the discussion and lets have fun.

1. Create a MODS/ADMIN only section where we can post rule suggestions and discuss issues users are having.

2. Stat based system. My thought here is to have actual stats (Attack, Speed, Defense, Ki Presence, Special just as an example.) each of these stats will have some kind of impact on the game during combat. 
This is how I think it would be done. 
Each new character begins with 1 point in each stat. example
Attack : 1
Speed : 1
Defense : 1
For every 500 PL a character gains (Including starting PL) you get +1 point to the stat of your choice. Example:
Your character has 1000 PL, so your stats would look like this:
Attack : 2
Speed : 2
Defense : 1
We would need to come up with stats and what they do.

3. Racial abilities. Let's face it, we are playing DragonBallZ! So what are the chances that every player who gets on here will be a powerful Super Saiyan. Pretty high is you ask me. So there needs to be an incentive for people to pick other races. We already have the racial incentive bonus. but being a android might fit in better with your play style if it has a specific ability for being an android.

4. Race Incentive bonuses. Some people don't think the PL bonus for picking a race is very good. So lets come up with some stuff that a player would get for picking an underused race that is unique to the incentive that you wouldn't be able to get otherwise.

5. Transformations. Maybe add in a Transformation rule where you have to take a turn to transform. You would roll and a result of 1-5 is a successful transformation. If you roll a 6 you do not transform that turn, however the following turn you auto transform but it takes up that turn. This would be considered "Charging Up"

6. Attacks. To limit the moves a character can use and increase the uniqueness of a character, I think we should limit the number of moves a player can use in a single fight. I'm thinking that you have one signature move. which is an S type attack with a special ability. For example you could pick a Level B attack but you would make it an S Rank and come up with a special addition to the ability. much like how Krillin can use the Kamehameha but can change the direction of it. Regardless of level it would do S level damage and have an added ability that other players could have. then you could have 4 regular abilities from the ability menu and 2 defensive abilities.



This could be a fun game and we could get a pretty good following if we rake through the rules and get an organized game together.


Last edited by Ryder on Sat Jun 27, 2015 2:58 pm; edited 1 time in total
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Ryder
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Moderator
Ryder


Posts : 590

Character sheet
Power Level:
Proposed Changes.  Left_bar_bleue96966/92966Proposed Changes.  Empty_bar_bleue  (96966/92966)
Health:
Proposed Changes.  Left_bar_bleue1227/1227Proposed Changes.  Empty_bar_bleue  (1227/1227)
Title:

Proposed Changes.  Empty
PostSubject: Re: Proposed Changes.    Proposed Changes.  Icon_minitimeSat Jun 27, 2015 2:30 pm

So Altair and I were discussing the Stat rule. We thought we would start with Strength, Speed, Endurance and Ki.

Strength being how hard you can hit someone with a move that is designated "Physical"
Speed being how fast your character is and in which order they would go in a fight.
Endurance would be how well you could take a hit and would have some kind of mod to your damage.
Ki being how hard or how often you could use "Energy Attacks"
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Ryder
Moderator
Moderator
Ryder


Posts : 590

Character sheet
Power Level:
Proposed Changes.  Left_bar_bleue96966/92966Proposed Changes.  Empty_bar_bleue  (96966/92966)
Health:
Proposed Changes.  Left_bar_bleue1227/1227Proposed Changes.  Empty_bar_bleue  (1227/1227)
Title:

Proposed Changes.  Empty
PostSubject: Re: Proposed Changes.    Proposed Changes.  Icon_minitimeSat Jun 27, 2015 3:08 pm

With the new attacks System and stat system we would probably have to change the layout of the signature spot.

Name: Ryder
Power Level: All of them
Stats: Strength: 1
          Ki: 1
          Speed: 1
          Endurance: 1
Known Techniques: All of them
Signature Move: Stupid Uber Kamehameha Bullet Face Roll Punch
Signature Move Effect: Makes you look like a horse.
Attack Abilites: Destructo Disc
                       Sun Bomb Blast
                       Kamehameha
                       Splash
Defensive Abilities: After Image
                            Solar Flare
Transformations: Mega Saiyan
Skills: Flying, Sense Ki
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Altair
Admin
Admin
Altair


Posts : 1039

Character sheet
Power Level:
Proposed Changes.  Left_bar_bleue92479/92479Proposed Changes.  Empty_bar_bleue  (92479/92479)
Health:
Proposed Changes.  Left_bar_bleue1224/1224Proposed Changes.  Empty_bar_bleue  (1224/1224)
Title: Leader of Renza

Proposed Changes.  Empty
PostSubject: Re: Proposed Changes.    Proposed Changes.  Icon_minitimeSat Jun 27, 2015 3:19 pm

we would need to figure how strength, ki and endurance work together and how your PL can truly effect the game.  like not being able to beat a Super Saiyan as a brand new human from dumb luck and how each attack (physical and energy) does damage.  which we will need a health stat
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Ryder
Moderator
Moderator
Ryder


Posts : 590

Character sheet
Power Level:
Proposed Changes.  Left_bar_bleue96966/92966Proposed Changes.  Empty_bar_bleue  (96966/92966)
Health:
Proposed Changes.  Left_bar_bleue1227/1227Proposed Changes.  Empty_bar_bleue  (1227/1227)
Title:

Proposed Changes.  Empty
PostSubject: Re: Proposed Changes.    Proposed Changes.  Icon_minitimeSat Jun 27, 2015 4:08 pm

I kind of think we can start with the health rules how we have them now. Then we can tweak it as we go?
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Darthwin
Saiyan
Saiyan
Darthwin


Posts : 664

Character sheet
Power Level:
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Health:
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Title: None

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PostSubject: Re: Proposed Changes.    Proposed Changes.  Icon_minitimeMon Jun 29, 2015 11:56 am

Yes tweaking we go would work.
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Altair
Admin
Admin
Altair


Posts : 1039

Character sheet
Power Level:
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Health:
Proposed Changes.  Left_bar_bleue1224/1224Proposed Changes.  Empty_bar_bleue  (1224/1224)
Title: Leader of Renza

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PostSubject: Re: Proposed Changes.    Proposed Changes.  Icon_minitimeMon Jun 29, 2015 1:44 pm

HI DARTHWIN!  I agree we should start basic and add more complexity as we progress we need to have a test battle soon
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Ryder
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Moderator
Ryder


Posts : 590

Character sheet
Power Level:
Proposed Changes.  Left_bar_bleue96966/92966Proposed Changes.  Empty_bar_bleue  (96966/92966)
Health:
Proposed Changes.  Left_bar_bleue1227/1227Proposed Changes.  Empty_bar_bleue  (1227/1227)
Title:

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PostSubject: Re: Proposed Changes.    Proposed Changes.  Icon_minitimeMon Jun 29, 2015 4:30 pm

Welcome back Darth
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Darthwin
Saiyan
Saiyan
Darthwin


Posts : 664

Character sheet
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Health:
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Title: None

Proposed Changes.  Empty
PostSubject: Re: Proposed Changes.    Proposed Changes.  Icon_minitimeTue Jun 30, 2015 10:15 am

It is good to see people here again.
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