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Latest topics
» In regards to revival
Technique Effects Icon_minitimeSat Jul 25, 2015 12:53 am by Darthwin

» Earth's legendary fighter mission
Technique Effects Icon_minitimeMon Jul 20, 2015 6:59 pm by Altair

» Character Stats
Technique Effects Icon_minitimeSun Jul 05, 2015 6:54 pm by Darthwin

» Possible racial abilities
Technique Effects Icon_minitimeFri Jul 03, 2015 3:02 pm by Darthwin

» Afterimage Technique
Technique Effects Icon_minitimeThu Jul 02, 2015 9:44 pm by Ryder

» Earth's legendary fighter
Technique Effects Icon_minitimeThu Jul 02, 2015 3:44 pm by Altair

» Proposed Changes.
Technique Effects Icon_minitimeTue Jun 30, 2015 10:15 am by Darthwin

» The New Comer
Technique Effects Icon_minitimeSun Jun 28, 2015 6:26 pm by Altair

» Technique Effects
Technique Effects Icon_minitimeSat Jun 27, 2015 11:13 pm by Altair

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 Technique Effects

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Darthwin
Saiyan
Saiyan
Darthwin


Posts : 664

Character sheet
Power Level:
Technique Effects Left_bar_bleue48086/48086Technique Effects Empty_bar_bleue  (48086/48086)
Health:
Technique Effects Left_bar_bleue780/780Technique Effects Empty_bar_bleue  (780/780)
Title: None

Technique Effects Empty
PostSubject: Technique Effects   Technique Effects Icon_minitimeWed Dec 01, 2010 4:15 pm

Here we can talk about the effects that should be added to certain techniques that were already created.

Homing Destructo Disk - that the chances of it missing should be lower based on it's homing properties. That is if one has telekinesis as a skill also. Adds a number to the hit dice roll (odds plus 2,4,or 6). May be used 2 times in a fight.

Death Ball/Destroy The Planet! - should cause damage to the planets core if it was aimed downwards and misses the opponent. That would make a time limit of on how long the fight lasts.

AfterImage: Adds a die number to the miss side for an opponent, must be activated before an attack is made may be used 3 times per fight.
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