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These are the Archives of the universes strongest warriors, where will your story begin.........
 
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Altair
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Darthwin
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Ryder
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Aiko
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Kerbasi
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Goken
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Zero
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Neah Walker
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Buckaro
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Takushi
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Latest topics
» In regards to revival
Character Stats Icon_minitimeSat Jul 25, 2015 12:53 am by Darthwin

» Earth's legendary fighter mission
Character Stats Icon_minitimeMon Jul 20, 2015 6:59 pm by Altair

» Character Stats
Character Stats Icon_minitimeSun Jul 05, 2015 6:54 pm by Darthwin

» Possible racial abilities
Character Stats Icon_minitimeFri Jul 03, 2015 3:02 pm by Darthwin

» Afterimage Technique
Character Stats Icon_minitimeThu Jul 02, 2015 9:44 pm by Ryder

» Earth's legendary fighter
Character Stats Icon_minitimeThu Jul 02, 2015 3:44 pm by Altair

» Proposed Changes.
Character Stats Icon_minitimeTue Jun 30, 2015 10:15 am by Darthwin

» The New Comer
Character Stats Icon_minitimeSun Jun 28, 2015 6:26 pm by Altair

» Technique Effects
Character Stats Icon_minitimeSat Jun 27, 2015 11:13 pm by Altair

Title Holders
Leader of Renza: Altair
Elder Namek:
King of the Saiyans:
Lead Icer:
Turtle Hermit:
Crane Hermit:
World Organization Leader:
Guardian of Earth's Helper:
Dragon Clan Leader:
Earth Guardian:
Saiyan Prince:
Staff
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Altair



Aiko



Darthwin


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Ryder
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 Character Stats

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4 posters
AuthorMessage
Altair
Admin
Admin
Altair


Posts : 1039

Character sheet
Power Level:
Character Stats Left_bar_bleue92479/92479Character Stats Empty_bar_bleue  (92479/92479)
Health:
Character Stats Left_bar_bleue1224/1224Character Stats Empty_bar_bleue  (1224/1224)
Title: Leader of Renza

Character Stats Empty
PostSubject: Character Stats   Character Stats Icon_minitimeTue Jun 30, 2015 5:34 pm

Each Stat has an effect on your character and here is the rules for it.


Strength:Strength determines all of your hand to hand combat that does not require energy to attack. The damage you do is as follows 


Base strength: 20 damage per punch or kick 
+10 damage for each 10 points into strength 


You do not get +1 strength per point in strength. You will only receive the bonus for every 10 points.


Edurance: for every 10 points of endurance you can reduce damage you take by 5 points.


Ki: for every stat in Ki you recover PL by your stat times 30 in battle by Charging. (for example your ki stat is 15 you can recover 15*30= 450 PL)


Speed: the speed stat helps to determine who will go first in a battle(initiative). As well as, if your speed is double of your opponent you will gain an advantage to being missed ( 2 4 5 6 are misses against you)


ALL STATS ARE OPEN TO MODIFICATION!!


Last edited by Altair on Fri Jul 10, 2015 4:17 pm; edited 3 times in total
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Ryder
Moderator
Moderator
Ryder


Posts : 590

Character sheet
Power Level:
Character Stats Left_bar_bleue96966/92966Character Stats Empty_bar_bleue  (96966/92966)
Health:
Character Stats Left_bar_bleue1227/1227Character Stats Empty_bar_bleue  (1227/1227)
Title:

Character Stats Empty
PostSubject: Re: Character Stats   Character Stats Icon_minitimeThu Jul 02, 2015 4:18 pm

Strength determines all of your hand to hand combat that does not require energy to attack. The damage you do is as follows 

Base strength: 20 damage per punch or kick 
+10 damage for each 10 points into strength 

You do not get +1 strength per point in strength. You will only receive the bonus for every 10 points.
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Zero
Human
Human
Zero


Posts : 112

Character sheet
Power Level:
Character Stats Left_bar_bleue0/0Character Stats Empty_bar_bleue  (0/0)
Health:
Character Stats Left_bar_bleue441/441Character Stats Empty_bar_bleue  (441/441)
Title:

Character Stats Empty
PostSubject: Re: Character Stats   Character Stats Icon_minitimeThu Jul 02, 2015 4:46 pm

I would suggest endurance being how much damage you take.
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Ryder
Moderator
Moderator
Ryder


Posts : 590

Character sheet
Power Level:
Character Stats Left_bar_bleue96966/92966Character Stats Empty_bar_bleue  (96966/92966)
Health:
Character Stats Left_bar_bleue1227/1227Character Stats Empty_bar_bleue  (1227/1227)
Title:

Character Stats Empty
PostSubject: Re: Character Stats   Character Stats Icon_minitimeThu Jul 02, 2015 9:33 pm

Well we already have a health system. So I don't know how much that would be able to effect how long you can last. And the problem with damage reduction is we don't want the player to have to do some crazy amount of math while playing
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Ryder
Moderator
Moderator
Ryder


Posts : 590

Character sheet
Power Level:
Character Stats Left_bar_bleue96966/92966Character Stats Empty_bar_bleue  (96966/92966)
Health:
Character Stats Left_bar_bleue1227/1227Character Stats Empty_bar_bleue  (1227/1227)
Title:

Character Stats Empty
PostSubject: Re: Character Stats   Character Stats Icon_minitimeThu Jul 02, 2015 9:36 pm

Speed is going to dictate who goes first in a fight. The higher speed of the fighters always goes first. If there is multiple characters in a fight they will move in descending order.
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Zero
Human
Human
Zero


Posts : 112

Character sheet
Power Level:
Character Stats Left_bar_bleue0/0Character Stats Empty_bar_bleue  (0/0)
Health:
Character Stats Left_bar_bleue441/441Character Stats Empty_bar_bleue  (441/441)
Title:

Character Stats Empty
PostSubject: Re: Character Stats   Character Stats Icon_minitimeThu Jul 02, 2015 10:30 pm

Ryder wrote:
Well we already have a health system. So I don't know how much that would be able to effect how long you can last. And the problem with damage reduction is we don't want the player to have to do some crazy amount of math while playing

I don't think a damage reduction wouldn't be to hard to put together. Have be every ten points subtracts five damage from the same they would take normally from an attack.
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Ryder
Moderator
Moderator
Ryder


Posts : 590

Character sheet
Power Level:
Character Stats Left_bar_bleue96966/92966Character Stats Empty_bar_bleue  (96966/92966)
Health:
Character Stats Left_bar_bleue1227/1227Character Stats Empty_bar_bleue  (1227/1227)
Title:

Character Stats Empty
PostSubject: Re: Character Stats   Character Stats Icon_minitimeFri Jul 03, 2015 12:29 am

Let's try it. We will set that as the rule until we see what happens. Thanks for the input zero
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Altair
Admin
Admin
Altair


Posts : 1039

Character sheet
Power Level:
Character Stats Left_bar_bleue92479/92479Character Stats Empty_bar_bleue  (92479/92479)
Health:
Character Stats Left_bar_bleue1224/1224Character Stats Empty_bar_bleue  (1224/1224)
Title: Leader of Renza

Character Stats Empty
PostSubject: Re: Character Stats   Character Stats Icon_minitimeFri Jul 03, 2015 3:29 pm

Speed should dictate who goes first in a fight. As well as potentially allow bonuses to dodging. Perhaps if your twice as fast you get 1 extra number that would miss you (ie 2456 are misses)
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Darthwin
Saiyan
Saiyan
Darthwin


Posts : 664

Character sheet
Power Level:
Character Stats Left_bar_bleue48086/48086Character Stats Empty_bar_bleue  (48086/48086)
Health:
Character Stats Left_bar_bleue780/780Character Stats Empty_bar_bleue  (780/780)
Title: None

Character Stats Empty
PostSubject: Re: Character Stats   Character Stats Icon_minitimeSun Jul 05, 2015 6:54 pm

Yeah I can agree with speed being used to decide who goes first and dodging bonus.
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PostSubject: Re: Character Stats   Character Stats Icon_minitime

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